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UX Design & Implementation

What is it?

The direct application of UX principles and methodologies to guide the design of gameplay, UI and control schemes to provide the intended experience to players. Sami can develop designs that support your game while keeping the player in mind, then implement them in all major game engines or provide consultation with your wider team, as needed. The full process includes an initial design phase followed by prototyping and implementation. Each phase can include the application of relevant UX methodologies in consideration of your project’s timeline and wider development goals.

Why is it useful?

Contact Us

If you'd like help with design & implementation with the player in mind please email wrecca.work@gmail.com for a free 30 minute intro call followed by a personalised quote.

Released Projects

COLOUR COLLIDER

Sami Richards

An arcade twin-stick shooter where you mix colours to paint a picture, developed with a general audience and accessibility in mind.

Virtual Guitar Game

Sami Richards

A rhythm-action game prototype developed as Sami’s Master’s Final Project and designed with working musicians and user testing.

PC Building Simulator

The Irregular Corporation

While in production, Sami coordinated the team that delivered controller support to PC as well as the Console Edition across all major consoles.

BMO: Play Along With Me

Mobile Pie, Cartoon Network

Sami distilled Adventure Time lore into puzzles and mini-games that honoured the series' conclusion while engaging a young audience.

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